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Showing posts from November, 2012

Sketchbook

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I sketched a mermaid!

High and Low

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I created a high poly version of the model that would do good in smoothing in maya. I later reduced the polycount a bit so that I could import the model into UDK. The high resolution model uses maya hair system and maya fur for the hair and beard, and the eyelashes are modeled. The lower resolution model uses planes for the hair and eyelashes.

Theo's Texture Maps

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After much tweaking, I've finalized Theo's texture maps. Each texture's resolution is 4096x4096, time to take the model into UDK and clean up the model.

Theo Update

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Happy Thanksgiving! Today before devouring massives amounts of food I worked on sculpting Theo. I added wrinkles and details on his clothes and skin. This is a big step forward for creating the normal maps and such.

flash things

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Because why not?

Massive website update!

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Just finished working on an entirely NEW portfolio website. My goal: SHOW ALL MY STUFF IN DETAIL! And it works great on mobile devices. ALSO! my thesis film is online and can be viewed in my new site. There you'll find the art book and details on the short's 3D models. check it:  www.albertcarmona.com/drowning So stop by! it was a lot of work... www.AlbertCarmona.com